VIDEO TEAM
VIDEO TEAM
TFH is ONE CHURCH in THREE LOCATIONS, plus Online. Our camera production aids in the life changing worship and preaching of not just the Vacaville campus, but also in Napa, East Bay, and Church Online.....So that those far from God will find life in Christ.
As a camera team member we have the awesome PRIVILEGE, to use our TALENTS with INDUSTRY STANDARD equipment to SERVE God and ADVANCE the local church.
CREW
CREW
Responsible for the planning, packaging, and overall presentation of the service (as designed by the creative/weekend team).
-Leads the Production Team on Sunday morning
-Prepares or coordinates all Sunday morning service elements during the week
-Cues the different production areas during the Sunday service as needed
-Makes sure the Sunday services and rehearsal are on schedule
Responsible for execution all cuts, dissolves, graphics and video playback (through the video switcher) as directed by the Producer. Leader of Assistant Directors, Shaders, Camera Operator(s); directs all camera direction, switching of cameras.
-Directs video team during service and oversee video equipment
-Lead camera rehearsals for worship set, special music, sketches and special events
-Dictate all camera direction, graphics and video playback to switcher
-Operates video switcher and selects camera feeds, video playback as directed
Monitors and adjusts iris/white balance of cameras equipped with camera controlled units (CCU's); venues without CCU's must rely on the camera operator(s) for these adjustments.
Responsible for the presentation of lyrics, message notes, graphics, motion graphics and video playback during the weekend services.
Stationary camera (w/ operator) located within the auditorium typically in the house or in front of the stage.
Mobile camera (w/ operator) located either on-stage (handheld) or in front of the stage (handheld/tripod on dolly) typically getting close-up shots of band and instruments. AKA: Handheld/Roaming Camera
Stationary camera (w/o operator) located either on-stage or in front of the stage, typically setup on a close up/medium shot of a band member and or drums.
Any camera located within the auditorium that has a shot of the stage, from an angle.
CAMERA OPS
CAMERA OPS
Camera crew have ONE goal: Get your camera "LIVE" as many times as possible. When a TD "takes" your camera, it should be a mental win for you.
Constantly SEARCH for shots
Keep the camera in FOCUS
Keep the camera MOVING
Keep standard framing (Preach)
Searching. Always be searching for new shots. The way to get 'taken' is constantly be feeding the director shots. Unless directed otherwise, once your camera is no longer "live", find a new shot. Zoom the camera out and find something new. Speed is the name of the game. The director can only see what you as a camera operator have for a shot. It is up to you to find the action and energy on the stage
Moving. Keep the camera moving. You should always be pushing/pulling/panning. The only static shots should be the shots that do not have an operator.
Focus. Your job as an operator is to consistently check focus. Control room should not have to remind operators to check focus. Remember, there are 14 inputs control is looking at. Enable focus finder on camera viewscreens if you need help.
Framing. During preaching/verbals, 1/2/3 have predetermined framing. It's the ops responsibility to get to that framing as soon as possible.
1: Medium (waste up)
2: Wide (knees up)
3: Slash/Wide (waste up/feet up)
Tips
PRACTICE all of your moves during soundcheck. Soundcheck should be "developement", see what looks cool, what doesn't. The live show should not be the first time you try something.
PAY ATTENTION TO COMMS
SHADER | ASST DIR.
SHADER | ASST DIR.
The Shader at TFH is a shared role of assistant director and shading. With the TD focused on the flow of shots, the Shader/AD helps to prep team and TD of upcoming shots.
COMPOSITION
COMPOSITION
Longshot
The point of this shot is to show the subject’s surroundings. The EWS is often used as an “establishing shot” – the first shot of a new scene, designed to show the audience where the action is taking place.
Wideshot or Stagewide
In the WS, the subject takes up the full frame. The feet will be almost at the bottom of frame, and the head almost at the top. The small amount of room above and below the subject can be thought of as safety room – you don’t want to be cutting the top of the head off.
Medium Shot (or Waist Up)
The MS shows some part of the subject in more detail, whilst still showing enough for the audience to feel as if they were looking at the whole subject. In fact, this is an approximation of how you would see a person “in the flesh” if you were having a casual conversation. You wouldn’t be paying any attention to their lower body, so that part of the picture is unnecessary.
Medium Close Up
Half way between a MS and a CU. This shot shows the face more clearly, without getting uncomfortably close.
Close Up
In the CU, a certain feature or part of the subject takes up the whole frame. A close up of a person usually means a close up of their face.
DIRECTING
DIRECTING
Great IMAG CONNECTS the audience wherever they sit, builds ENERGY, and ENHANCES the experience.
THIS IS CHALLENGING!! There is no mistake about it. Mid service, 10 camera shots, Key, CG, cues. There is a lot going on. Let's take a little bit of time to think about our shots.
When moving from shot to shot, these SHOULD BE DIFFERENT
…Don't cut from a wide shot to a wide shot.
…Don't cut from medium on one person to medium on another If we're shooting two different subjects, the composition of the shot should be different enough not to look like an 'overlay'
Find the rhythm of the music. Shots should be ON PURPOSE. Make cuts on the beat of the song. If cuts are made on the beat, TDs and Camera Crew will be in a rhythm not only with the songs playing, but with each other.
If you are on a vocalist and cut OFF or ONTO them in the middle of a line it makes a pretty OBVIOUS switch. Our goal is to ENHANCE the experience.
Think about the next transition. The key to success as a TD is to know what's happening next. TDs cannot afford to be reactive, need to be proactive on the show, so that reacting to the unexpected doesn't catch us off our toes.For example:
1.) If an MC always comes on stage after song 2, we should be mentally thinking about it as song 2 closes, as well as predetermine what shot we will grab prior to the cue happening.
2.) If WL1 is singing the majority of song 1, but BGV sings verse 2. We should be pre-thinking about the next cue.
Cam 5 should not be a "go to", especially when an MC is on stage.
Overlay shots
Know when you're keyed/not keyed.
Frequency of drum cam usage.
How LONG shots are "live".
Paying attention to where "action" happens. Who's singing, Electric solos.
TERMINOLOGY
TERMINOLOGY
HOLD Stop camera movement (hold current shot)
RESET Return to previous position (starting point)
START Begin prescribed movement (eg. start push)
PAN RIGHT Move camera lens right
PAN LEFT Move camera lens left
TILT UP Move camera lens up
TILT DOWN Move camera lens down
ZOOM IN Tighten camera framing
ZOOM OUT Loosen camera framing
TIGHTEN UP Zoom in slightly to tighten camera framing
LOOSEN UP Zoom out slightly to loosen camera framing
PUSH IN Zoom in slowly on subject
PULL OUT Zoom out slowly from subject
PUSH [SUBJECT] RIGHT Slowly move subject to right side/edge of frame
PUSH [SUBJECT] LEFT Slowly move subject to left side/edge of frame
PUSH [SUBJECT] CENTER Slowly move subject to center of frame
LOSE [SUBJECT] RIGHT Slowly lose subject off right side/edge of frame
LOSE [SUBJECT] LEFT Slowly lose subject off left side/edge of frame
REVEAL [SUBJECT] RIGHT Slowly reveal subject on the right side/edge of frame
REVEAL [SUBJECT] LEFT Slowly reveal subject on the left side/edge of frame
STATIC SHOT A non-moving/still shot
READY Next camera to be cut (live) to program out
STANDBY Next camera to be dissolved (live) to program out
TAKE/CUT Ready camera is quickly cut to program out (eg. Cut 1)
DISSOLVE/MIX Standby camera is slowly dissolved to program out (eg. Dissolve 2)
CHECK FOCUS Image is out of focus and needs to be sharpened up
CHECK IRIS [DARK/HOT] Image is either too dark or too bright (adjust f-stop/iris)
HEADROOM [MORE/LESS] Framing above the subjects head (too little or too great)
LEAD-ROOM Open space in front of subject (when facing/walking left or right)
RACK FOCUS Change in focal point from one subject to another or to roll out of focus
SNAP ZOOM Quick zoom in & out on subject (by manual control of focal ring)
PREVIEW Camera which is next (ready/standing by) to go live
PROGRAM/PROGRAM OUT Camera which is live
COMMS
COMMS
A - TD/Producer/Production Manager comm out
B - Cam Team chatter
C - LD/FOH Engineer/Mon Engineer
D - Rooms/Misc
Stage Hands will be on both A and D with wireless beltpacks